YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Keep up the good work. One decent trait for getting a couple of points back is of course slow reader. This in turn will help your character not to get panicked as quickly. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. May get you killed from sneaky back attack zombies. I don't understand why people like it. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Press question mark to learn the rest of the keyboard shortcuts. Brave Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Runner: 3/5. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. With Sunday Driver, your vehicle will not perform when you need it. Along with hunger and fatigue,. Here is some of the best negative traits in Project Zomboid. Basically anything you can put stuff in to. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. That being said, Ill usually take it if I can. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Also makes vehicles louder. Useful for stealth, but you can always just stop moving to avoid making sound. You are correct. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Reduces sound. These two are weird. Athletic is non negotiable. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} inconspicuous actually sucks. The XP boosts will be massively helpful too. Not worth 1 extra point. You can gain a couple levels in them by just watching TV in the first 9 days. May be worth it if its something you personally struggle with, or if it fits your playstyle. Before posting try the sledgehammer. Tldr get outdoorsman if you get prone to illness and thin skinned. Will the withdraw symptoms cease after awhile? Maybe 5/5 Simply because it's the only trait that gives nimble. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Luckily this is manageable as long as you have a steady supply of cigarettes. You gain a form of 'Brave' after surviving long enough. Both fitness and strength are very hard to level up. Absolute garbage because of how it works. Take with outdoorsman to negate most of the negative effects and gain 2 free points. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Unhappiness rises when tobacco is not smoked. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . This one may be a no-go for you and I can understand that. Maintenance and carpentry are essential skills. Always love learning the little quirks like this in the game. Can be annoying having to eat so often, though. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Increases fuel consumption by 100%. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Stay aware of your surroundings and it wont be a problem. I love claustrophobic. So even if it was hard to level it would still be bad. It might even be less than 1 per second. In order to start playing, your points must have a total of 0. lose = to misplace or get rid of something ("How did you lose the keys?"). However, there are a ton ofboth positive and negative traits to choose from. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Generally high-fat foods are going to be easy to find. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Water is easy to obtain. Only reason it's not 4 is because it's not required. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. I'm definitely not confident or patient enough to play that character yet, though! Basically 2 free points. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. It is 99% the answer to all these posts. Although it seems daunting at first, a good source of water is really not that hard to come across. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Allows you to detect zombies behind you at a greater distance. Organized: 3/5 if not 4/5. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Most positive. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). Lastly, the bonus that thick skin provides is so negligible that its not worth the points. Conspicuous: 3/5. It can be rather annoying having a character only stressing out any time you go into a tight. The first one is called Positive Traits and these perks make your character stronger. All rights reserved. It's not just easy, but the benefit isn't a big deal. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Way more than exercise. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Unfit: Very low endurance, very low endurance regeneration. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Possibly the most harmful traits you can take. Cat's Eyes 2/5 Not bad per se, just not worth the points. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. But let me convince you why pacifist is a good choice. Don't take it if you're planning on using an axe as a main weapon. I'd rate it much higher, especially for newer players as it will help prevent deaths. Then you will already have a extra point or two into your category of choice from this. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Some people don't care though hence why in the middle at 3/5. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Eventually Claustrophobic will wear off in Project Zomboid as well. Horrible. Inconspicuous and Graceful: you probably didn't look into how these work. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. How did you find the list? I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. I wanna make a full late game character. I figured you guys would appreciate it. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Someone feel free to correct me if I'm wrong. Growing crops is great, but the benefit from farming skill is not significant enough. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Foraging is useful. I think speed demon also increases your gas consumption so thats yet another reason not to take it. How good this is, is up to you. The critical chance of attacks is capped between 10% and 90%. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. This trait would be a hard sell even as a negative. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. It makes getting bitten extremely easy. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. I mostly based the ratings on standard settings and aimed at new players. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. For experienced players this can actually be a positive-ish trait once you get past the early game. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Press question mark to learn the rest of the keyboard shortcuts. I play with darker nights so Cat Eyes is one that I always take. Now, SP and MP differ slightly because of no time forward. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. This perk isnt working at all as of the time im writing this, so its free points. As far as I know it's not like 10-100 times per second or anything like that. Claustrophobia on a no sleep MP server is just free points. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. Sunday Driver: 2. Yes thats right. For more information, please see our I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Pacifist, despite what it says, only makes you get 30% less experience with weapons. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. It's great, I don't know why you think it's bad. and our Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. 4 points, too. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. In order to survive, you do have to put in a little more effort, but you earn more points in return. I always take wakeful so I have more time for zombie stomping in a day. Kind of a niche case but worth mentioning. 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