5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". This opens up the possibility of a Dexterity-based grappler. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. @jgn A campaign where one of my players wants to use a whip all the time. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. What other Feats would Spell Sniper pair best with? One of the finest adventures on the Guild!. It only takes a minute to sign up. New weapon properties are not for everyone, it seems! Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Those medieval headsmen chose axes for a reason, right? You will be also able to sort the list as you want. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Divine Strike using a whip would be fun. You know who loves finesse weapons? -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Pretty straight-forward. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Its also a holy weapon made specifically to, you guessed it, kill vampires. Thanks for taking the time to feedback on these! How would you do it? Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Id additionally rule that the spear is a reach weapon. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Components: V, S, M (area of dim light or darkness). Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. I don't love the acrobatics check to shove or pull. Feats. Compendium. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. The Morningstar feat looks to me like good place for the war pick to me as well. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Whips being practically useless in their current state! Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. It may not display this or other websites correctly. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. You gain proficiency in the whip. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. On a successful check, the creature cannot move away from you. Hmm I think it is okay. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. (Skills with Different Abilities variant rule). A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. While hiding behind a shield of course. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Press J to jump to the feed. Grapple 2. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. I may well come and finish the job over time. You regain your expended superiority dice when you finish a short or long rest. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. This site works best with JavaScript enabled. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. If not stated then default will be damage. At certain levels, your class gives you the Ability Score Improvement feature. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Welcome to this Dungeons & Dragons 5th Edition wiki. Rogues are not proficient with whips and would still have to choose to take this talent. What if we gave this character a way to become more of a crowd control role? Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. Better than absorbing damage is preventing it all together. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Message PHB: Too situational. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Top 10 Fighter Feats for 5E 10. Those are strength based maneuvers. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. If so, it seems pretty solid. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Let me know what you think of it if you end up using it though. There are plenty of feats which support different weapon classes based on their properties. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. . A tentacle of semi-solid shadow lashes out at a target within range. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. If so the language needs to specify that. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. *Plus Blinding Strike and Disabling Strike from this list. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. So, do you like these? A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Sentinel feat can stop someone 10 feet away. Duration: Instantaneous. You gain one superiority dice to fuel your known maneuvers, which is a d6. So, now that you understand my thought process, I hope you enjoy these feats. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Do I need a thermal expansion tank if I already have a pressure tank? They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Yes its simple, but its also excruciatingly dull. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. This might be overpowered. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. -Disarm: Succeeds, item equal distant between player and target In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Heres what my Anti-Tank Eldritch Knight uses the Whip for. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. I feel like this had to have been an oversight or something. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? What check would my PC roll to escape if he were grappled by a mimic? Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. The second one is I think the more interesting, so I'll go with that for this answer. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips.
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